head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Accessible kart racing where merging cars trades driving for turret chaos.

Execution · Practiced Mastery
Frozen-planet shooter about managing heat while gunning down giant bugs.
Crash Tag Team Racing leans Execution (Practiced Mastery); Lost Planet: Extreme Condition leans Execution (Practiced Mastery).
Lost Planet: Extreme Condition leans a little harder on execution, though the gap is small.
Crash Tag Team Racing
Driving and turret aim ask moderate kid-friendly hands
Lost Planet: Extreme Condition
Grapple movement and Akrid weak-point shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Tag Team Racing
Clashing with humans adds slight positional guessing
Lost Planet: Extreme Condition
Multiplayer modes add some mind games
Crash Tag Team Racing leans a little harder on variance, though the gap is small.
Crash Tag Team Racing
Item luck and clash chaos shake up races
Lost Planet: Extreme Condition
Campaign encounters are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Tag Team Racing
Track routes and car upgrades are quickly learnable
Lost Planet: Extreme Condition
Thermal energy management and boss weak points
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.