head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Draw crayon shapes that become physics objects to roll a ball to a star.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
Crayon Physics Deluxe leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crayon Physics Deluxe
Freehand drawing needs only rough motor control
The Escapists
Light timing for fights and routine windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crayon Physics Deluxe
No opponent exists
The Escapists
Guards follow fixed schedules, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crayon Physics Deluxe
Physics wobble makes contraptions slightly unpredictable
The Escapists
Desk loot and inmate favours mildly random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crayon Physics Deluxe
Each level rewards inventing an efficient contraption
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.