head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A competitive kart racer testing drift-boost execution against human rivals.

Execution · Practiced Mastery
An action MMO where manual aim and dodge skill matter as much as build planning in both PvE and PvP.
Crazyracing Kartrider leans Execution (Pure Mechanics); New World: Aeternum leans Execution (Practiced Mastery).
Crazyracing Kartrider leans a little harder on execution, though the gap is small.
Crazyracing Kartrider
Drift-boost timing and tight cornering define lap speed
New World: Aeternum
Active dodge-block-aim combat demands real twitch skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Reading rival lines and item timing matters in PvP
New World: Aeternum
Open-world PvP wars and outpost rush involve adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crazyracing Kartrider
Item pickups add some randomness to races
New World: Aeternum
Gear drops add variance but crafting reduces reliance on RNG
New World: Aeternum leans a little harder on optimization, though the gap is small.
Crazyracing Kartrider
Track lines, drift chaining, and item usage are solvable
New World: Aeternum
Weapon mastery and territory control strategies are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.