head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Hand-painted puzzle adventure where light turns monsters into furniture.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.
Creaks leans Optimization (Pure Optimization); Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization).
Creaks leans a little harder on execution, though the gap is small.
Creaks
light timing on monster movement
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
no adaptive opponent
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Indiana Jones and the Fate of Atlantis leans a little harder on variance, though the gap is small.
Creaks
puzzles fully visible once entered
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Creaks
each room is a solvable logic puzzle
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.