head to head
Criminal CasevsSuperbrothers: Sword & Sworcery EP
Criminal Case leans Execution (Twitch Chaos); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Criminal CaseSuperbrothers: Sword & Sworcery EP
Axis by axis
Execution4 vs 2
Criminal Case leans harder on execution: Spotting objects quickly under a timer is the whole test
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Criminal Case leans harder on variance: Object placements are unknown per scene until memorised
Optimization3 vs 4
Superbrothers: Sword & Sworcery EP leans harder on optimization: Light environmental puzzles with gentle solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

