head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Physical, grapple-heavy combat against learnable boss movesets in an open world.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
Crimson Desert leans Execution (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Crimson Desert leans a little harder on execution, though the gap is small.
Crimson Desert
Grapple-heavy combat timing and combos demand active hands
God of War Ragnarok
Parry timing and combo execution in combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Desert
Bosses telegraph fixed movesets, no adaptation
God of War Ragnarok
Bosses use fixed movesets
Crimson Desert leans a little harder on variance, though the gap is small.
Crimson Desert
Open-world encounters add mild discovery randomness
God of War Ragnarok
Negligible randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Desert
Learning boss patterns and gear progression drives mastery
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.