head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Physical, grapple-heavy combat against learnable boss movesets in an open world.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.
Crimson Desert leans Execution (Practiced Mastery); Hollow Knight leans Execution (Practiced Mastery).
Hollow Knight leans a little harder on execution, though the gap is small.
Crimson Desert
Grapple-heavy combat timing and combos demand active hands
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Desert
Bosses telegraph fixed movesets, no adaptation
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Crimson Desert leans a little harder on variance, though the gap is small.
Crimson Desert
Open-world encounters add mild discovery randomness
Hollow Knight
Negligible; world layout is fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Desert
Learning boss patterns and gear progression drives mastery
Hollow Knight
Charm builds and boss routes are fully learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.