head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Physical, grapple-heavy combat against learnable boss movesets in an open world.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Crimson Desert leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Crimson Desert leans a little harder on execution, though the gap is small.
Crimson Desert
Grapple-heavy combat timing and combos demand active hands
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Desert
Bosses telegraph fixed movesets, no adaptation
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Desert
Open-world encounters add mild discovery randomness
The Last of Us Part II
First-encounter unknowns only
Crimson Desert leans a little harder on optimization, though the gap is small.
Crimson Desert
Learning boss patterns and gear progression drives mastery
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.