head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Pulpy arcade dogfighting game set in an alternate 1930s of air pirates.

Execution · Practiced Mastery
Capcom's arcade brawler has the Punisher and Nick Fury gunning and punching through mob armies.
Crimson Skies: High Road to Revenge leans Execution (Practiced Mastery); The Punisher (1993) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Skies: High Road to Revenge
dogfighting aim and stunt flying carry combat
The Punisher (1993)
Grabs, weapon pickups, and crowd spacing demand quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Skies: High Road to Revenge
AI pilots follow mappable patterns
The Punisher (1993)
Mob enemies are scripted patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Skies: High Road to Revenge
some scripted surprises on first play
The Punisher (1993)
Weapon and item drops add light randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crimson Skies: High Road to Revenge
plane choice and mission routing are learnable
The Punisher (1993)
Stage layouts and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.