head to head
Crisis Core: Final Fantasy VIIvsS.T.A.L.K.E.R.: Call of Pripyat
Crisis Core: Final Fantasy VII leans Optimization (Practiced Mastery); S.T.A.L.K.E.R.: Call of Pripyat leans Optimization (Practiced Mastery).
Crisis Core: Final Fantasy VIIS.T.A.L.K.E.R.: Call of Pripyat
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 1
S.T.A.L.K.E.R.: Call of Pripyat leans harder on reads: A-Life simulation doesn't counter-adapt to you
Variance4 vs 5
S.T.A.L.K.E.R.: Call of Pripyat leans harder on variance: Emissions, artifact spawns, and mutant encounters are random
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

