head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Late-90s 3D platformer about a crocodile rescuing furry Gobbos.

Execution · Practiced Mastery
Mario's compact Game Boy debut with odd physics, shooter stages, and Sarasaland instead of the Mushroom Kingdom.
Croc: Legend of the Gobbos leans Execution (Practiced Mastery); Super Mario Land leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Croc: Legend of the Gobbos
tank-control platforming demands precise jumps
Super Mario Land
Tiny screen and slippery physics demand careful jumps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Croc: Legend of the Gobbos
no adaptive opponent
Super Mario Land
Fully scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Croc: Legend of the Gobbos
levels are fixed and visible
Super Mario Land
Minor secret rooms, quickly mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Croc: Legend of the Gobbos
collectible routes are simple to learn
Super Mario Land
Short levels with simple optimal routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.