head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Retro-styled action RPG mixing fast combat with dense ball-physics puzzles.

Execution · Practiced Mastery
An action adventure rewarding combat timing against scripted boss patterns.
CrossCode leans Optimization (Practiced Mastery); God of War Ragnarok leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
fast ball-throwing combat and dash puzzles
God of War Ragnarok
Parry timing and combo execution in combat
God of War Ragnarok leans a little harder on reads, though the gap is small.
CrossCode
no adaptive opponent
God of War Ragnarok
Bosses use fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
CrossCode
content is fixed and scripted
God of War Ragnarok
Negligible randomness
CrossCode leans a little harder on optimization, though the gap is small.
CrossCode
element puzzles and builds reward systematic play
God of War Ragnarok
Build choices and moveset mastery solve bosses
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.