head to head
Crusader Kings IIvsMight & Magic: Heroes VI
Crusader Kings II leans Optimization (Systems & Chaos); Might & Magic: Heroes VI leans Optimization (Pure Optimization).
Crusader Kings IIMight & Magic: Heroes VI
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance5 vs 4
Crusader Kings II leans harder on variance: dynastic events, traits, intrigue
Optimization7 vs 8
Might & Magic: Heroes VI leans harder on optimization: army building and economy near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

