head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Medieval dynasty sim with chaotic event-driven stories.

Optimization · Pure Optimization
A narrative turn-based tactics game testing positioning and choices across a procedural journey.
Crusader Kings II leans Optimization (Systems & Chaos); Pendragon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
pausable, no reflex
Pendragon
Moving pieces on a grid has no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
AI characters scripted not adaptive
Pendragon
Enemy AI is tactical but not deeply adaptive to you
Crusader Kings II leans a little harder on variance, though the gap is small.
Crusader Kings II
dynastic events, traits, intrigue
Pendragon
Procedural encounters and outcomes add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
succession, marriages, claims plannable
Pendragon
Positioning, narrative choices and tactical planning win runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.