head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Medieval dynasty sim with chaotic event-driven stories.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.
Crusader Kings II leans Optimization (Systems & Chaos); Pit People leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
pausable, no reflex
Pit People
Turn-based positioning, no dexterity needed
Crusader Kings II leans a little harder on reads, though the gap is small.
Crusader Kings II
AI characters scripted not adaptive
Pit People
Optional PvP adds light human prediction, campaign is scripted
Crusader Kings II leans a little harder on variance, though the gap is small.
Crusader Kings II
dynastic events, traits, intrigue
Pit People
Recruit drops and loot randomize team options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
succession, marriages, claims plannable
Pit People
Squad composition and hex positioning carry every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.