head to head
Crusader Kings IIvsSpace Hulk: Tactics
Crusader Kings II leans Optimization (Systems & Chaos); Space Hulk: Tactics leans Optimization (Pure Optimization).
Crusader Kings IISpace Hulk: Tactics
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 8
Space Hulk: Tactics leans harder on optimization: Positioning, action economy and card play decide battles
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

