head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Medieval dynasty sim with chaotic event-driven stories.

Optimization · Systems & Chaos
Kid-friendly MMO where wizard students duel with turn-based collectible spell cards.
Crusader Kings II leans Optimization (Systems & Chaos); Wizard101 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
pausable, no reflex
Wizard101
Turn-based card combat needs no dexterity
Crusader Kings II leans a little harder on reads, though the gap is small.
Crusader Kings II
AI characters scripted not adaptive
Wizard101
Ranked PvP adds modest human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
dynastic events, traits, intrigue
Wizard101
Card draws and accuracy fizzles randomise duels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crusader Kings II
succession, marriages, claims plannable
Wizard101
Deck building, school synergies and gear are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.