head to head
Cry of Fear asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Cry of Fear leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Cry of Fear leans clearly harder on execution.
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Cry of Fear leans a little harder on reads, though the gap is small.
Cry of Fear
Enemies follow scripted assault patterns
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Cry of Fear leans a little harder on variance, though the gap is small.
Cry of Fear
Some item locations are unknown on first run
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.