Cry of Fear cover art

Cry of Fear

A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS1 /10VARIANCE3 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Fast-paced shooting with limited stamina and scarce ammo demands precision

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    Enemies follow scripted assault patterns

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Some item locations are unknown on first run

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Weapon selection, safe routing and stamina discipline are optimisable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2013
Developer
Team Psykskallar
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB users
81/100
ShooterAdventureIndieActionHorrorThriller