head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A gothic horror FPS where a paranormal investigator fights a family curse with revolver in one hand and spells in the other.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.
Clive Barker's Undying leans Execution (Practiced Mastery); Cry of Fear leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Dual-wielding spells and guns under pressure
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Horrors follow scripted patterns despite feeling malevolent
Cry of Fear
Enemies follow scripted assault patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
First-run scares and unknown manor secrets hide information
Cry of Fear
Some item locations are unknown on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Clive Barker's Undying
Spell upgrades and Scrye-revealed puzzles reward system mastery
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.