head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A claustrophobic first-person shooter horror game testing precise aim and stamina management under scarce resources.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Cry of Fear leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Cry of Fear leans a little harder on execution, though the gap is small.
Cry of Fear
Fast-paced shooting with limited stamina and scarce ammo demands precision
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Enemies follow scripted assault patterns
The Last of Us
Enemy AI searches but follows mappable routines
Cry of Fear leans a little harder on variance, though the gap is small.
Cry of Fear
Some item locations are unknown on first run
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cry of Fear
Weapon selection, safe routing and stamina discipline are optimisable
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.