head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Deduce hidden words and manage letter resources through a dungeon of wordplay.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Cryptmaster leans Optimization (Systems & Chaos); EarthBound leans Optimization (Pure Optimization).
Cryptmaster leans a little harder on execution, though the gap is small.
Cryptmaster
Typing words quickly under combat pressure matters somewhat
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cryptmaster
The Cryptmaster narrates a script, not an adapting mind
EarthBound
All enemies scripted with fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cryptmaster
Hidden letters and unknown answers drive the guessing
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
EarthBound leans a little harder on optimization, though the gap is small.
Cryptmaster
Vocabulary deduction and ability management are the solvable core
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.