head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A nanosuit shooter blending bow stealth and heavy firepower across an overgrown New York dome.

Execution · Practiced Mastery
Capcom's arcade brawler has the Punisher and Nick Fury gunning and punching through mob armies.
Crysis 3 leans Execution (Practiced Mastery); The Punisher (1993) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Bow shots, gunplay, and suit movement set the ceiling
The Punisher (1993)
Grabs, weapon pickups, and crowd spacing demand quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Enemy AI is scripted, not adaptive to your habits
The Punisher (1993)
Mob enemies are scripted patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Encounters are largely fixed once learned
The Punisher (1993)
Weapon and item drops add light randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis 3
Energy budgeting and route choice through sandbox arenas
The Punisher (1993)
Stage layouts and boss patterns are learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.