head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Sandbox FPS where a nanosuit lets you choose speed, strength, or stealth per fight.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Crysis leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
gunplay and suit-mode switching mid-fight
The Last of Us Part II
Faster, more demanding combat and dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
AI soldiers are scripted searchers
The Last of Us Part II
Smarter AI still runs mappable search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
open encounters play out unpredictably at first
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crysis
suit energy management and approach planning
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.