head to head
DOOM (2016) asks more than Crystal Caves, and the gap is execution.

Execution · Pure Mechanics
A classic platform-shooter testing reflexes and level memorization.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Crystal Caves leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans clearly harder on execution.
Crystal Caves
platforming precision and shooting reflexes
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Crystal Caves
fixed enemy patterns, no adaptation
DOOM (2016)
Demons scripted attack patterns.
Crystal Caves leans a little harder on variance, though the gap is small.
Crystal Caves
minor enemy placement randomness
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Crystal Caves
level route knowledge
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.