head to head
Super Mario Odyssey asks more than Crystal Caves, and the gap is execution.

Execution · Pure Mechanics
A classic platform-shooter testing reflexes and level memorization.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Crystal Caves leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Crystal Caves
platforming precision and shooting reflexes
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crystal Caves
fixed enemy patterns, no adaptation
Super Mario Odyssey
No adaptive opponents whatsoever.
Crystal Caves leans a little harder on variance, though the gap is small.
Crystal Caves
minor enemy placement randomness
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Crystal Caves
level route knowledge
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.