head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.

Optimization · Pure Optimization
A tower-defense action RPG hybrid about defending magical portals from enemy waves.
Cult of the Lamb leans Optimization (Pure Optimization); Deathtrap leans Optimization (Pure Optimization).
Cult of the Lamb leans a little harder on execution, though the gap is small.
Cult of the Lamb
Roguelite combat needs decent dodges.
Deathtrap
Some real-time aiming in tower placement and hero control.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Enemies are scripted, not adaptive.
Deathtrap
Enemy waves are scripted or randomized, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Deathtrap
Wave composition and loot rolls add unpredictability.
Deathtrap leans a little harder on optimization, though the gap is small.
Cult of the Lamb
Cult management and build synergies dominate.
Deathtrap
Tower and build optimization is the deeply solvable core.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.