head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A roguelite dungeon-crawler fused with a cult management sim.

Optimization · Pure Optimization
Survival horror prequel built on swapping two characters with no item boxes.
Cult of the Lamb leans Optimization (Pure Optimization); Resident Evil 0 leans Optimization (Pure Optimization).
Cult of the Lamb leans a little harder on execution, though the gap is small.
Cult of the Lamb
Roguelite combat needs decent dodges.
Resident Evil 0
Tank-control combat is modestly demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Enemies are scripted, not adaptive.
Resident Evil 0
Enemies follow fixed behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Run rooms and tarot pulls randomize.
Resident Evil 0
Hidden layouts surprise until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cult of the Lamb
Cult management and build synergies dominate.
Resident Evil 0
Two-character item juggling makes routing the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.