head to head
Cultist Simulator asks more than L.A. Noire, and the gap is optimization.

Optimization · Systems & Chaos
Lovecraftian card game where you decode occult mechanics by failing at them.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.
Cultist Simulator leans Optimization (Systems & Chaos); L.A. Noire leans Optimization (Systems & Chaos).
L.A. Noire leans a little harder on execution, though the gap is small.
Cultist Simulator
only timer juggling on cards
L.A. Noire
Light shooting and driving, very forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cultist Simulator
no adaptive opponent
L.A. Noire
Suspects follow fixed scripts, never adapt
Cultist Simulator leans clearly harder on variance.
Cultist Simulator
opaque mechanics and card draws until mapped
L.A. Noire
Interrogation tells and clues hidden until discovered
Cultist Simulator leans clearly harder on optimization.
Cultist Simulator
once decoded, the verb-card economy is solvable
L.A. Noire
Evidence chains and question choices have fixed correct answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.