head to head
Cuphead asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
A run-and-gun boss rush about dodging scripted patterns with tight inputs.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Cuphead leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Cuphead leans clearly harder on execution.
Cuphead
Tight dodging and parry timing decide every boss.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cuphead
Bosses cycle scripted phases; no adaptation to player.
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cuphead
Minor attack-order shuffling between phases.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Cuphead leans clearly harder on optimization.
Cuphead
Loadouts and boss phase order are fully learnable.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.