head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Deterministic physics puzzles where finding the intended cut sequence is everything.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Cut the Rope 2 leans Optimization (Pure Optimization); Trine leans Optimization (Pure Optimization).
Trine leans a little harder on execution, though the gap is small.
Cut the Rope 2
Cut timing matters for three-star runs but stays forgiving
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
No opponent - candy physics never adapt
Trine
No opponent; puzzles are fixed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
Levels are fully visible and deterministic
Trine
Levels are static and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cut the Rope 2
Finding the star-collecting solution sequence is the whole game
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.