head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An open-world action RPG where cyberware build planning dominates raw shooting.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.
Cyberpunk 2077 leans Optimization (Practiced Mastery); Resident Evil Village leans Optimization (Practiced Mastery).
Resident Evil Village leans a little harder on execution, though the gap is small.
Cyberpunk 2077
Gunplay and movement reward aim but builds carry hard.
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Enemy AI follows scripted behaviours; not adaptive to you.
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Loot tiers and crafting rolls add light randomness.
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cyberpunk 2077
Cyberware, perks, and damage stacking are deep solvable systems.
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.