head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A stylised episodic mystery driven by investigation rather than skill.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.
D4: Dark Dreams Don't Die - Season 1 leans Optimization (Systems & Chaos); Evil leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
D4: Dark Dreams Don't Die - Season 1
QTE swipes are forgiving and brief
Evil
Walking and looking; minimal physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
D4: Dark Dreams Don't Die - Season 1
A fully authored mystery with no adaptive element
Evil
Scare events are scripted, not an adaptive mind
Evil leans a little harder on variance, though the gap is small.
D4: Dark Dreams Don't Die - Season 1
Clues and story turns are unknown on first pass
Evil
Hidden scares and events drive the unknown tension
D4: Dark Dreams Don't Die - Season 1 leans a little harder on optimization, though the gap is small.
D4: Dark Dreams Don't Die - Season 1
Memento investigation and stamina budgeting add light structure
Evil
Figuring out what to do next is the small loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.