head to head
Danganronpa: Trigger Happy HavocvsDark Arcana: The Carnival
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Dark Arcana: The Carnival leans Optimization (Systems & Chaos).
Danganronpa: Trigger Happy HavocDark Arcana: The Carnival
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Dark Arcana: The Carnival leans harder on variance: Object locations are unknown until spotted
Optimization6 vs 5
Danganronpa: Trigger Happy Havoc leans harder on optimization: Gathering evidence and building the correct argument chain is a solvable deduction loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

