head to head
Danganronpa: Trigger Happy HavocvsReturn to Monkey Island
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); Return to Monkey Island leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy HavocReturn to Monkey Island
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Danganronpa: Trigger Happy Havoc leans harder on variance: Hidden killer identities and evidence drive trial uncertainty
Optimization6 vs 7
Return to Monkey Island leans harder on optimization: Lateral-thinking item puzzles require mapping cause and effect chains
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

