head to head
The Elder Scrolls V: Skyrim asks more than Return to Monkey Island, and the gap is execution.

Optimization · Pure Optimization
A puzzle-forward adventure testing creative lateral thinking against a fixed authored solution space.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Return to Monkey Island leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Return to Monkey Island
Modern hint system and relaxed interface remove all reflex demands
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Monkey Island
Entirely authored puzzles with no adaptive opponent
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans a little harder on variance, though the gap is small.
Return to Monkey Island
Virtually no randomness; solutions are static
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Return to Monkey Island
Lateral-thinking item puzzles require mapping cause and effect chains
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.