head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.

Optimization · Pure Optimization
Courtroom logic puzzles testing deduction of fixed contradictions inside a scripted story.
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); The Great Ace Attorney 2: Resolve leans Optimization (Pure Optimization).
Danganronpa: Trigger Happy Havoc leans a little harder on execution, though the gap is small.
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
The Great Ace Attorney 2: Resolve
Presenting evidence takes no physical skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
The Great Ace Attorney 2: Resolve
Witnesses are scripted; contradictions never adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
The Great Ace Attorney 2: Resolve
Case truths are hidden only until the script reveals them
The Great Ace Attorney 2: Resolve leans a little harder on optimization, though the gap is small.
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
The Great Ace Attorney 2: Resolve
Each trial is a fixed logic chain with one solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.