head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A school murder mystery where class trials test players' ability to assemble evidence into the correct counter-argument.

Optimization · Pure Optimization
A meta point-and-click comedy where you break the game's interface to play the game that isn't one.
Danganronpa: Trigger Happy Havoc leans Optimization (Pure Optimization); There Is No Game: Wrong Dimension leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Class trial rhythm sections add minor timing layer
There Is No Game: Wrong Dimension
Pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Blackened is scripted per chapter; no adaptive deduction opponent
There Is No Game: Wrong Dimension
The narrator is scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Hidden killer identities and evidence drive trial uncertainty
There Is No Game: Wrong Dimension
Surprises hidden only until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa: Trigger Happy Havoc
Gathering evidence and building the correct argument chain is a solvable deduction loop
There Is No Game: Wrong Dimension
Fourth-wall puzzles have fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.