head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
The most mechanically varied Danganronpa trial system, wrapping a meta-narrative puzzle about fiction and truth.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.
Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
New Debate Scrum and other trial modes add mild timing
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
Culprits are predetermined; no adaptive deduction layer
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Danganronpa V3: Killing Harmony
Truth Bullets and hidden evidence shape trial uncertainty
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Danganronpa V3: Killing Harmony
Mastering all trial minigames and argument logic is the optimisable path
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Danganronpa V3: Killing Harmony →
full breakdown
Indiana Jones and the Fate of Atlantis →