head to head

Danganronpa V3: Killing Harmony cover artvsThe Curse of Monkey Island cover art

Danganronpa V3: Killing HarmonyvsThe Curse of Monkey Island

Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Danganronpa V3: Killing HarmonyThe Curse of Monkey Island

Axis by axis

Execution1 vs 0

Danganronpa V3: Killing Harmony leans harder on execution: New Debate Scrum and other trial modes add mild timing

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

The Curse of Monkey Island leans harder on variance: puzzle solutions unknown on first play, then fixed

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Danganronpa V3: Killing Harmony

full breakdown

The Curse of Monkey Island