head to head
The Elder Scrolls V: Skyrim asks more than The Curse of Monkey Island, and the gap is execution.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
The Curse of Monkey Island leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Curse of Monkey Island
pointing and clicking only
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
no adaptive opponent
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Curse of Monkey Island leans a little harder on variance, though the gap is small.
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Curse of Monkey Island
inventory logic puzzles are fully solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.