head to head
Dark Arcana: The CarnivalvsTales of Monkey Island
Dark Arcana: The Carnival leans Optimization (Systems & Chaos); Tales of Monkey Island leans Optimization (Pure Optimization).
Dark Arcana: The CarnivalTales of Monkey Island
Axis by axis
Execution1 vs 0
Dark Arcana: The Carnival leans harder on execution: Clicking hidden objects needs no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Dark Arcana: The Carnival leans harder on variance: Object locations are unknown until spotted
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

