head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Beloved sequel layering invention, photography, and town-building onto dungeon runs.

Optimization · Pure Optimization
An open-world Caribbean sandbox of ship duels, sword fights, trading, and treasure hunting.
Dark Cloud 2 leans Optimization (Pure Optimization); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud 2
dodge-and-strike combat plus photo hunting
Sid Meier's Pirates!
Sword duel timing and ship-handling minigames
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud 2
no adaptive opponent
Sid Meier's Pirates!
AI captains follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud 2
procedural dungeons and invention drops
Sid Meier's Pirates!
Treasure locations, wind, and town states roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud 2
weapon synthesis and Georama building run deep
Sid Meier's Pirates!
Trade routes, faction standing, and career planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.