head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
PS2 RPG pairing randomized dungeon crawls with rebuilding ruined towns.

Optimization · Pure Optimization
Crafting-tree planning and needs management under light zombie pressure.
Dark Cloud leans Optimization (Pure Optimization); How to Survive leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
real-time dungeon combat with weapon timing
How to Survive
Twin-stick zombie kiting needs modest aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
no adaptive opponent
How to Survive
Zombies are mindless scripted pressure
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
randomized dungeon floors and drops
How to Survive
Scavenged materials and island layouts are unknown until explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
weapon evolution and town-building reward planning
How to Survive
Crafting trees and needs management decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.