head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
PS2 RPG pairing randomized dungeon crawls with rebuilding ruined towns.

Optimization · Pure Optimization
An open-world Caribbean sandbox of ship duels, sword fights, trading, and treasure hunting.
Dark Cloud leans Optimization (Pure Optimization); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
real-time dungeon combat with weapon timing
Sid Meier's Pirates!
Sword duel timing and ship-handling minigames
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
no adaptive opponent
Sid Meier's Pirates!
AI captains follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
randomized dungeon floors and drops
Sid Meier's Pirates!
Treasure locations, wind, and town states roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Cloud
weapon evolution and town-building reward planning
Sid Meier's Pirates!
Trade routes, faction standing, and career planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.