head to head
Dark Nights with Poe and MunrovsLittle Misfortune
Dark Nights with Poe and Munro leans Variance (Light / Casual); Little Misfortune leans Variance (Light / Casual).
Dark Nights with Poe and MunroLittle Misfortune
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Dark Nights with Poe and Munro leans harder on variance: Outcomes of choices are hidden until a branch is explored
Optimization3 vs 1
Dark Nights with Poe and Munro leans harder on optimization: Mapping the branch tree is the only system to solve
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

