Dark Nights with Poe and Munro cover art

Dark Nights with Poe and Munro

Exploring a branching FMV story where the only test is curiosity about unseen branches.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION0 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    0/10

    Clicking dialogue choices in FMV scenes

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    No opponent - branching video responds to fixed choices

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Outcomes of choices are hidden until a branch is explored

  4. Optimization

    cheat: A perfect solver / coach

    3/10

    Mapping the branch tree is the only system to solve

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2020
Developer
D'Avekki Studios
Platforms
PS4, PC, iOS, XONE, Switch
Modes
Single player
IGDB critics
70/100
IGDB users
65/100
AdventureIndieArcadeFantasyThrillerMystery