head to head
Dark Nights with Poe and MunrovsNeighbours from Hell 2: On Vacation
Dark Nights with Poe and Munro leans Variance (Light / Casual); Neighbours from Hell 2: On Vacation leans Optimization (Pure Optimization).
Dark Nights with Poe and MunroNeighbours from Hell 2: On Vacation
Axis by axis
Execution0 vs 2
Neighbours from Hell 2: On Vacation leans harder on execution: light timing on trap execution
Reads0 vs 1
Neighbours from Hell 2: On Vacation leans harder on reads: neighbor follows scripted routine, not adaptive
Variance3 vs 2
Dark Nights with Poe and Munro leans harder on variance: Outcomes of choices are hidden until a branch is explored
Optimization3 vs 5
Neighbours from Hell 2: On Vacation leans harder on optimization: puzzle-solving trap sequences per room
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

