head to head
Dark Nights with Poe and MunrovsObservation
Dark Nights with Poe and Munro leans Variance (Light / Casual); Observation leans Optimization (Pure Optimization).
Dark Nights with Poe and MunroObservation
Axis by axis
Execution0 vs 2
Observation leans harder on execution: Camera control and interface manipulation
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Dark Nights with Poe and Munro leans harder on variance: Outcomes of choices are hidden until a branch is explored
Optimization3 vs 5
Observation leans harder on optimization: Systems puzzles and station schematics solving
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

