head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Precision glaive throws against scripted enemies in a cover shooter frame.

Execution · Practiced Mastery
Brutal cinematic stealth-action sequel where execution under pressure decides fights.
Dark Sector leans Execution (Practiced Mastery); The Last of Us Part II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Sector
Glaive throws with manual curve control reward precise aim
The Last of Us Part II
Faster, more demanding combat and dodge timing
The Last of Us Part II leans a little harder on reads, though the gap is small.
Dark Sector
Infected enemies follow fixed behaviour scripts
The Last of Us Part II
Smarter AI still runs mappable search scripts
The Last of Us Part II leans a little harder on variance, though the gap is small.
Dark Sector
Encounters replay identically once learned
The Last of Us Part II
First-encounter unknowns only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dark Sector
Power usage and upgrade choices reward planning
The Last of Us Part II
Crafting economy and encounter route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.